Hunyuan-GameCraft-1.0
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
About
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, physically realistic, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments.
Open Source Health
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- 742
- Forks
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- License
- Not stated
- Last commit
- 11 months ago
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Open-source projects on GitHub: HunyuanVideo, HunyuanVideo-1.5 and HunyuanOCR