Sprite Dicing
Cross-engine tool for lossless compression of sprite textures with identical areas.
Compression & OptimizationOpen Source Developer ToolsOpen Source
About
Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build.
Open Source Health
- Stars
- 1,527
- Forks
- 156
- License
- MIT
- Last commit
- 1 months ago
Rust
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Artyom Sovetnikov
Open-source project on GitHub: Sprite Dicing